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Update by Neldoran 3 years ago
Roles in the deck
Here are the cards I choose divided into the roles they have in the deck.
> Mana (52/50): 36 lands +
Mizzix of the Izmagnus, Baral Chief of Compliance, Goblin Electromancer, Storm-Kiln Artist, Sol Ring, Arcane Signet, Coldsteel Heart, Fellwar Stone, Fire Diamond, Izzet Signet, Liquimetal Torque, Mind Stone, Sky Diamond, Talisman of Creativity, Thought Vessel, Reality Spasm.
> Card Draw (12/10):
Archmage Emeritus, Niv-Mizzet Parun, Sea Gate Restoration, Blue Sun's Zenith, Commander's Insight, Drown in Dreams, Expansion // Explosion, Finale of Revelation, Invoke the Firemind, Mind Spring, Pull from Tomorrow, Stroke of Genius.
> Targeted Removal (16/9):
Niv-Mizzet Parun, Vandalblast, Cyclonic Rift, Capsize, Chaos Warp, Scour from Existence, Comet Storm, Curse of the Swine, Electrodominance, Expansion // Explosion, Invoke the Firemind, Mass Manipulation, Reality Spasm, Release the Gremlins, Shatterskull Smashing, Volcanic Geyser.
> Board Wipes (2/3):
Cyclonic Rift, Blasphemous Act.
> Recursion (3/2):
Mystic Retrieval, Past in Flames, Mystic Sanctuary.
> Flexible Tutors (3/2):
Mystical Tutor, Solve the Equation, Firemind's Foresight.
> Graveyard Hate (1/1):
Scavenger Grounds.
> Surprise "I Win" Card (1/1):
Comet Storm.
I've added some roles in line of our main strategy:
> Instants/Sorceries (34): -
> X-Spells Instants/Sorceries (17):
Blue Sun's Zenith, Comet Storm, Commander's Insight, Curse of the Swine, Drown in Dreams, Electrodominance, Expansion // Explosion, Finale of Revelation, Invoke the Firemind, Mass Manipulation, Mind Spring, Pull from Tomorrow, Reality Spasm, Release the Gremlins, Shatterskull Smashing, Stroke of Genius, Volcanic Geyser.
> No Maximum Hand Size (4):
Thought Vessel, Finale of Revelation, Reliquary Tower, Sea Gate Restoration.
> Proliferate (4):
Flux Channeler, Contentious Plan, Steady Progress, Tezzeret's Gambit.
> Create Creature Tokens (3):
Young Pyromancer, Murmuring Mystic, Talrand Sky Summoner.