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Update by Neldoran 4 months ago
Roles in the deck
Here are the cards I choose divided into the roles they have in the deck.
> Mana (51/50): 34 lands +
Composer of Spring, Herald of the Pantheon, Jukai Naturalist, Sanctum Weaver, Starfield Mystic, Dryad of the Ilysian Grove, Starnheim Courser, Heliod the Radiant Dawn, Burgeoning, Exploration, Wild Growth, On the Trail, Bear Umbra, Case of the Locked Hothouse, Smothering Tithe, One with the Multiverse, Omniscience.
> Card Draw (11/10):
Tuvasa the Sunlit, Sythis Harvest's Hand, Mesa Enchantress, Satyr Enchanter, Setessan Champion, Verduran Enchantress, Eidolon of Blossoms, Enchantress's Presence, Case of the Locked Hothouse, One with the Multiverse, Invasion of Theros.
> Targeted Removal (12/9):
Perplexing Chimera, Darksteel Mutation, Seal of Cleansing, Seal of Primordium, Imprisoned in the Moon, Redemption Arc, Song of the Dryads, Vow of Flight, Vow of Wildness, An Offer You Can't Refuse, Stubborn Denial, Swords to Plowshares.
> Board Wipes (3/3):
Single Combat, Winds of Rath, Ondu Inversion.
> Recursion (3/2):
Heliod the Radiant Dawn, Bala Ged Recovery, Hall of Heliod's Generosity.
> Flexible Tutors (2/2):
Sterling Grove, Invasion of Theros.
> Graveyard Hate (1/1):
Scavenger Grounds.
> Surprise "I Win" Card (2/1):
Finest Hour, Omniscience.
I've added some roles in line of the main strategy:
> Enchantments (49): -
> Auras (17); -
> Grow/Pump Tuvasa (11):
Tuvasa the Sunlit, Ethereal Armor, Rancor, Wizard Class, All That Glitters, Proft's Eidetic Memory, Ancestral Mask, Shield of the Oversoul, Steel of the Godhead, Finest Hour, Boon of the Spirit Realm.
> Evasion Tuvasa (7):
Rancor, Shield of the Oversoul, Steel of the Godhead, Vow of Flight, Vow of Wildness, Hallowed Haunting, Rogue's Passage.
> Haste (1):
Swiftfoot Boots.
> Create Creature Tokens (4):
Archon of Sun's Grace, Hallowed Haunting, Sigil of the Empty Throne.
> Anthems (1):
Boon of the Spirit Realm.
> Evasion (1):
Hallowed Haunting.
> Defense (4):
Ghostly Prison, Propaganda, Solitary Confinement, Sphere of Safety.
> Flash (4):
Heliod the Radiant Dawn, Sigarda's Aid, Leyline of Anticipation, Alchemist's Refuge.
> Protection (9):
Perplexing Chimera, Swiftfoot Boots, Vanishing, Sterling Grove, Shield of the Oversoul, Bear Umbra, Privileged Position, An Offer You Can't Refuse, Stubborn Denial.
> Color Fixing (2):
Abundant Growth, Unbridled Growth.
Upgrades?
- ... > Eaten by Piranhas?
- ... > Estrid's Invocation?
- ... > Mind's Dilation
Proxy?
- Dryad of the Ilysian Grove
- Burgeoning
- Smothering Tithe
- Alchemist's Refuge
- Bala Ged Recovery
- Breeding Pool
- Deserted Beach
- Dreamroot Cascade
- Hallowed Fountain
- Overgrown Farmland
- Spara's Headquarters
- Temple Garden