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Urza, Chief Artificer

Update by ThisAutisticGuy 7 months ago

Deck List
Suggested tokens

Description

Combos:

Sharuum the Hegemon + Sculpting Steel
Requires
Sharuum the Hegemon must be on the battlefield. Sculpting Steel must be in hand. Mana needed: 3
Steps
1. Cast Sculpting Steel by paying 3.
2. Sculpting Steel enters as a copy of Sharuum.
3. Put Sharuum into the graveyard due to the legend rule.
4. Sculpting Steel triggers, returning Sharuum from your graveyard to the battlefield.
5. Put Sharuum into the graveyard due to the legend rule.
6. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
7. Repeat from step 5.
Results
Infinite death triggers. Infinite ETB. Infinite LTB.

Sharuum the Hegemon + Phyrexian Metamorph
Requires
Sharuum the Hegemon must be on the battlefield. Phyrexian Metamorph must be in hand. Mana needed: 3
Steps
1. Cast Phyrexian Metamorph by paying 3 .
2. Phyrexian Metamorph enters as a copy of Sharuum.
3. Put Sharuum into the graveyard due to the legend rule.
4. Phyrexian Metamorph triggers, returning Sharuum from your graveyard to the battlefield.
5. Put Sharuum into the graveyard due to the legend rule.
6. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield.
7. Repeat from step 5.
Results
Infinite death triggers. Infinite ETB. Infinite LTB.

Urza, Lord High Artificer + Thopter Foundry + Sword of the Meek
Requires
Urza, Lord High Artificer must be on the battlefield. Thopter Foundry must be on the battlefield. Sword of the Meek must be on the battlefield.
Steps
1. Activate Urza's first ability by tapping Sword of the Meek, adding .
2. Activate Thopter Foundry by paying 1 and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token with flying and causing you to gain 1 life.
3. The Thopter enters the battlefield, triggering Sword of the Meek, causing you to return Sword of the Meek from your graveyard to the battlefield attached to the Thopter.
4. Repeat.
5. Once you have an infinite amount of Thopter tokens, you may tap them using Urza's first ability to get infinite , and then use the mana to activate Urza's second ability infinite times.
Results
Cast all cards in your library without paying their mana costs. Infinite blue mana. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.

Thopter Foundry + Time Sieve + Sword of the Meek
Requires
Thopter Foundry must be on the battlefield. Time Sieve must be on the battlefield. Sword of the Meek must be on the battlefield. Mana needed: 5 each turn
Steps
1. Activate Thopter Foundry by paying 1 and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token and gaining 1 life.
2. The Thopter token enters the battlefield, triggering Sword of the Meek, returning it to the battlefield and attaching it to the Thopter token.
3. Repeat until you have 5 Thopters tokens.
4. Activate Time Sieve by tapping it and sacrificing 5 Thopter tokens, taking an extra turn after this one.
5. Move to your next turn.
6. Repeat.
Results
Infinite turns.

Urza, Prince of Kroog + Myr Battlesphere + Mechanized Production
Requires
Urza, Prince of Kroog must be on the battlefield. Myr Battlesphere must be in hand. Mechanized Production must be on the battlefield. Mana needed: 7, with an additional 6 available your next turn
Steps
1. Cast Myr Battlesphere by paying 7.
2. Myr Battlesphere enters the battlefield, creating four 1/1 Myr artifact creature tokens.
3. At the beginning of your next upkeep, Mechanized Production triggers.
4. Holding priority, activate Urza by paying 6, creating a token copy of Myr Battlesphere that is a 1/1 Soldier in addition to its other types.
5. The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr artifact creature tokens.
6. Resolve the Mechanized Production trigger, creating a token copy of the artifact it is attached to and causing you to win the game.
Results
Win the game at the beginning of your next upkeep.

Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch
Requires
Time Sieve must be on the battlefield. Myr Battlesphere must be in the graveyard. Emry, Lurker of the Loch must be on the battlefield. Emry does not have summoning sickness. Mana needed: 7 each turn
Steps
1. Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn.
2. Cast Myr Battlesphere from your graveyard by paying 7.
3. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens.
4. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
5. Repeat each turn.
Results
Infinite turns.

Thopter Assembly + Time Sieve
Requires
Thopter Assembly must be on the battlefield. Time Sieve must be on the battlefield. Thopter Assembly is your only thopter. Mana needed: 6
Steps
1. At the beginning of your upkeep, Thopter Assembly triggers, returning itself it your hand and creating 5 Thopter tokens.
2. Sacrifice those tokens to Time Sieve to take an extra turn.
3. Cast Thopter Assembly for 6.
4. Repeat for infinite turns.
Results
Infinite turns.

Time Sieve + Myr Battlesphere + Mechanized Production
Requires
Time Sieve must be on the battlefield. Myr Battlesphere must be on the battlefield. Mechanized Production must be on the battlefield. Mechanized Production attached to Myr Battlesphere.
Steps
1. At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Myr Battlesphere.
2. The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens.
3. Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
4. Repeat each turn.
Results
Infinite turns.

Time Sieve + Cybermen Squadron
Requires
Time Sieve must be on the battlefield. Cybermen Squadron must be on the battlefield. You have at least two opponents. You control a number of nonlegendary artifact creatures that do not have summoning sickness equal to five divided by the number of opponents you have minus one, rounded up. Opponents cannot block and kill creatures you control.
Steps
1. Declare a sufficient number of nonlegendary artifact creatures as attackers.
2. Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent.
3. Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one.
At end of combat, exile any remaining tokens created by myriad abilities.
4. Repeat each turn.
Results
Infinite turns.

Sharuum the Hegemon + Machine God's Effigy
Requires
Sharuum the Hegemon must be on the battlefield. Machine God's Effigy must be in hand. Mana needed: 4
Steps
1. Cast Machine God's Effigy by paying 4, choosing to have it enter the battlefield as a copy of Sharuum.
2. Put Sharuum into your graveyard due to the legend rule.
3. Machine God's Effigy's enters-the-battlefield ability triggers, returning Sharuum from your graveyard to the battlefield.
4. Put Sharuum into your graveyard due to the legend rule.
5. Sharuum's enters-the-battlefield ability triggers, returning itself from your graveyard to the battlefield.
6. Repeat from step 4.
Results
Infinite death triggers. Infinite ETB. Infinite LTB.

Time Sieve + Myr Battlesphere + Artificer Class
Requires
Time Sieve must be on the battlefield. Myr Battlesphere must be on the battlefield. Artificer Class must be on the battlefield. Artificer Class is level three.
Steps
1. At the beginning of your end step, Artificer Class triggers, creating a token copy of Myr Battlesphere.
2. The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens.
3. Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one.
4. Repeat each turn.
Results
Infinite turns.

Basalt Monolith + Forensic Gadgeteer
Requires
Basalt Monolith must be on the battlefield. Forensic Gadgeteer must be on the battlefield.
Steps
1. Activate Basalt Monolith's first activated ability by tapping it, adding .
2. Activate Basalt Monolith's last ability by paying 2, untapping it.
3. Repeat.
Results
Infinite colorless mana.

Officious Interrogation + Mechanized Production
Requires
Officious Interrogation must be in hand. Mechanized Production must be on the battlefield. The number of creatures on the battlefield is equal to or greater than eight minus the number of Clue tokens you control. Mana needed: , plus an additional per opponent as necessary
Steps
1. At the beginning of your upkeep, Mechanized Production triggers.
2. Holding priority, cast Officious Interrogation by paying plus an additional as necessary, creating at least eight Clue artifact tokens.
3. Resolve the Mechanized Production trigger, creating a token copy of the artifact it is attached to and causing you to win the game.
Results
Win the game.

Mana curve

Card type distribution

Mana symbols

Random start hand

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