Om de ervaring op onze website zo magisch mogelijk te maken voor je, gebruiken we cookies. Deze worden ingezet voor digitale veiligheid en om je producten te tonen die aansluiten bij jouw interesses.
Gemaakt door Gammarayburst 5 jaren geleden
Spies!
Simic unblockable draw politics, that is what Eldric wants.
So play nice, don't become a threat, take the backseat.
Build your engine and blast any player who made it to the late game.
15 1-drop evasive creatures (to guarantee 1 in opening hand)
10 - 15 utility creatures
37 Land
30 cards left for variety and flavor:
5 aura curses
- 'council' cards
- counterspells
- spot removal
5 pump cards (main win con)
- extra turns (sec win con)
- life gain to keep in game
- regenerate and graveyard recursion
- mass artifact wipe
- creature copy (3th win con)
After turn 3, keep building crits and lands + drawing cards. Play political cards to keep opponents from attacking you. Keep counterspells + removal up for game ending threats. Take small hits, avoid blocking
Restore life, regenerate creatures when absolutely needed.
Then, when you are ready (preferably after 2 opponents are killed) massively pump your creatures and go for the kill.
No artefact ramp, rely on land pump. Mass remove artefacts.